The second type of bad formatting is more prosaic in nature - poorly organized rules and setting information are a hallmark of another game I love: Rifts. Written in an idiosyncratic style that hasn't changed since the 1980's, Rifts uses numbered lists to outline character class features (for no apparent reason - there is no reason they wouldn't just use paragraphs), places the rules on combat in the midst of the skills chapter (and then doesn't explain how to use missiles - an important factor in most fights!) until the vehicles chapter. The end result is either a lot of improvising by the GM or constant page-flipping. The setting books are even worse - while they positively drip with flavor and cool stuff for PC's to do, they often do annoying things like stick a very usable PC class in the middle of a write-up on part of the setting that is secret to most player characters - for example, in Rifts Underseas, the Salvage Operator O.C.C (basically, somebody who can fight, use a boat really well, and knows some engineering/demolitions) is placed right next to a page describing the evil and ultra-secretive Naut'yll civilization, who eat hapless sailors investigating shipwrecks. A combination of spoilers and, well - I wouldn't be very encouraged about playing a salvage operator after reading that.
But all that is mostly meandering on my part. What I really mean to talk about in this post is the format I'm planning on following in talking about games here. I'd like to focus on a single line per post - sometimes I'll zoom in on a specific book, or even go through a line more or less book by book. I'm not planning on these being proper reviews - really, it's more me gushing about stuff I like - but I'm going to follow a review-like format, maybe listing out what I own for that given line. I'm going to be pretty honest too - some of the games I love, I love in spite of themselves. Don't expect numbered review scores or a thumbs up/thumbs down - do expect me to tell you what's awesome about any particular game, along with the little (and sometimes the big) bits that stick in my craw.
No comments:
Post a Comment